Warding

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EmberWolf
Posts: 49
Joined: Wed May 15, 2013 7:21 am
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Location: Gravette, AR

Warding

Post by EmberWolf »

Merry meet all! I found this earlier, on the topic of warding (sorry it's a bit long):

"Wards are stationary measures designed to either defend a point, notify the caster, or any number of other purposes. From my experiences, they each have a few characteristics that can be used to classify and describe them.

The first thing you need to know is that a ward is not consciously maintained. Rather, when casting a ward you must determine where it is going to get the energy to remain up. Common sources of energy are ambient energy, the earth, the sun, the moon, or even those who trigger the effect (common when casting a ward against those with malicious intent). The easiest way I've found to tie a ward to absorb energy to stay charged is to use a personal symbol you associate with energy absorption and tie it to the main ward to feed it.

The second thing to consider when creating a ward is the shape. Common types are dome, sphere, perimeter, wall, and personal.

Dome and sphere wards are used to cover the desired area and either causes an effect within the barrier, or acts as a shield. The dome shield is open on the bottom, but is less energy intensive than the sphere, which doesn't have that weakness. Alternatively, if you desired, you could cast two dome shields to get a sphere effect, though the two wards won't be seamlessly connected as with a sphere shape.

Perimeter wards are set up like a set of four walls or a cylinder around the desired area. While open on the top and bottom, it is useful for setting a barrier around the walls of a room.

Wall wards are fairly two dimensional, having corners to mark the edge of the ward. These are generally used to set a ward on a doorway, such as a defense against those with malicious intent.

Personal wards are a bit tricky. They are tied either to a part or parts of your body or to an object you carry. This allows the ward to move with you while retaining the necessary anchor. There are other shapes you can use, but these are the ones I have experience using.

After you have chosen a shape and know how you are going to keep it maintained, you need to determine what you want to do with it. Common types are elemental, warning, vampiric, barrier, or a combination thereof.

Elemental wards can fall into two categories; offensive and defensive. Keep in mind that when you cast the ward, you need to determine what triggers it. An offensive ward is one such as a fire ward used to weaken and damage those who pass the line with malicious intent. It is designed to damage and harm those who trigger it. Be very careful when designing the trigger for any offensive ward, as if you mess it up, you can trigger it yourself.

Warning wards are just that, a warning. They let you know when something passes them. Oftentimes this is used to warn you when a spirit enters the space. This type of ward has to be tied to you in some fashion or it cannot send you the warning.

Vampiric wards are any ward designed to absorb energy from those who trigger them. Looking to the offensive fire ward I mentioned, I personally prefer to add a vampiric effect to it so it not only burns those who intend to harm, but absorbs their energy to make the ward stronger.

Barrier wards are any ward designed to stop something from crossing it. While usually ineffective against humans, they are useful for keeping spirits out of an area. This is the one ward mentioned here that I have no practical experience with, and you should be sure to understand spirits before attempting this.

The third thing you need to decide is the trigger. You know how the ward is shaped and what it does, but you also need to decide the conditions in which the ward is activated. If you don't do this, wards tend to either never activate or to activate whenever something or someone (including you) crosses it."

What do you guys think?
I strove with none, for none was worth my strife.
Nature I loved and, next to Nature, Art:
I warm'd both hands before the fire of life;
It sinks, and I am ready to depart.
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Kassandra
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Re: Warding

Post by Kassandra »

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Great information, EmberWolf, thanks for sharing it.

Would you be so kind as to cite the source page whence this info came (so EUTM doesn't get in trouble for plagiarism)?

Thanks!



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EmberWolf
Posts: 49
Joined: Wed May 15, 2013 7:21 am
Gender: Male
Location: Gravette, AR

Re: Warding

Post by EmberWolf »

Whoops! Forgot about that bit. It came from http://www.spellsofmagic.com/coven_ritu ... 57&coven=6
I strove with none, for none was worth my strife.
Nature I loved and, next to Nature, Art:
I warm'd both hands before the fire of life;
It sinks, and I am ready to depart.
User avatar
Kassandra
Posts: 3193
Joined: Tue Jan 06, 2009 11:42 pm
Gender: Female
Location: Terra, Sol III, Milky Way Galaxy
Contact:

Re: Warding

Post by Kassandra »

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Cool, thank you.



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